![]() It's also important to note that Improved Divine Smite doesn't work with ranged weapons. So unless you really want Natural Explorer, I don't see much of a point in 4 Ranger levels. Archery Fighting Style is great, but you can get that with 1 level of Fighter. Paladins already get Divine Sense and Detect Evil and Good, so having Primeval Awareness isn't of much use for finding fiends. Unless you're using Unearthed Arcana's Revised Ranger, Favored Enemy doesn't provide any combat benefits (note that UA classes aren't balanced for multiclassing). Colossus Slayer is good, but not good enough on its own to justify going 3 levels in. Hunter's Mark is great, but you can get that with Oath of Vengeance. ![]() I don't think a dip in Ranger brings too much to the table mechanically. They could be a gift from your deity, your temple, a mentor, or perhaps a family heirloom. You can't use two crossbows normally. How would you reload? Talk to your DM maybe they'll let you start with magic, self-reloading crossbows. Thoughts? Feedback? Other ideas? I'd love to hammer out the details and play this character sometime soon, it seems like it would be really fun! That way I can focus on Dex/Cha instead of Dex/Cha/Wis. ![]() I would basically be ignoring the Ranger spellcasting, since I'll get Hunter's Mark from the Paladin. Ranger makes sense for getting the archery style early and my favored enemies, Paladin makes sense for the proficiencies and because the starting equipment better matches what I want to build.Īs of now, I'm leaning a bit towards Paladin 4 (Oath of Vengeance), then dip into Ranger for 4 (Hunter), then back to Paladin for the remaining 12 levels. Tactics would probably be darting around the outside with dual crossbows, and occasionally poking in close to Smite with a one-handed weapon and still get the bonus crossbow shot. I would probably dump at least 4 into each class to ensure I don't lose ASIs, and to guarantee Archery from Ranger and Divine Smite from Paladin. I haven't completely discarded the above ideas of pure-classing, but I think the best way to go about it is to multiclass Ranger/Paladin. Hunter's mark is a fantastic addition as well. Paladin is a perfect theme, but can't take the archery fighting style and divine smite only works in melee. Ranger gets the benefit of favored enemy, but lacks the thematic power of Paladin. Both suffer from the fact that I waste an ASI on Crossbow Expert, which is rough when you have a spellcasting ability to maintain in addition to Dex and Con. ![]() I don't think I need to explain the benefits of Ranger and Paladin too much. I'm shying away from this though, since it doesn't seem to thematically fit too well. I toyed with the idea of doing an eldritch or battlemaster fighter (all the extra attacks means A LOT of bolts flying around, and the extra ASIs are nice so I can take Crossbow Expert and have plenty of ability improvements to spare). Demon hunting lends itself to paladin or cleric as well (although I haven't put much thought towards cleric). Since I want to be able to dual wield crossbows, that suggests ranger, fighter, maybe rogue (although I've already decided I don't really want to do rogue). However, what I've been tossing around in my head is the class build. Thematically, I think I have most of the pieces down: Scourge Aasimar tasked with slaying demons and all other manners of unholy creatures, Urban Bounty hunter background which gives the investigative flavor of the character (rather than hunting criminal bounties, it's demon bounties). ![]() I've been playing around with different character ideas, and I recently came up with the idea of making a demon hunter character (in a similar vein as from Diablo III). Monstrous Compendium Vol 3: Minecraft Creatures ![]()
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